Large Town: Vablêfk-têyî Fêqê

Vablêfk-têyî Fêqê

Vablêfk-têyî Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvencePibíêtbësè Zone
RegionHagiravjos Brushlands
Founded951
Community LeaderCity Manager Ga̋ńnḱ Cú̄kida̋ 'Trigress Venus' Së̂f̄́ Erméoī Yä̌s Gadsh
Area7 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation3698 m (12132 ft)
Average Yearly Precipitation188 cm/y (74 in/y)
Population1704
Population Density243 people per km2 (852 people per mi2)
Town AuraTransmutation
Naming
Native nameVablêfk-têyî Fêqê
Pronunciation/oˈhɘvɪ/ /ˈtɘjɪ/
Direct Translation[confident] [orchestra]
Translation[Not Yet Translated]

Vablêfk-têyî Fêqê (/oˈhɘvɪ/ /ˈtɘjɪ/ [confident] [orchestra]) is a subtropical Large Town located in the Pibíêtbësè Zone of the Union of Engineers.

The name Vablêfk-têyî Fêqê is derived from the Iron Elvish language, as Vablêfk-têyî Fêqê was founded by Mbōb Rä̂fér 'Devon Gunslinger' Sé̄sh Cúoī Vúńoī Treg̈kë, who was culturaly Iron Elven.

Climate

Vablêfk-têyî Fêqê has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 22°C (71°F). Vablêfk-têyî Fêqê receives an average of 188 cm/y (74 in/y) of precipitation, most of which comes in the form of rain during the fall. Vablêfk-têyî Fêqê covers an area of nearly 7 km2 (2 mi2), and an average elevation of 3698 m (12132 ft) above sea level.

Overview

Vablêfk-têyî Fêqê was founded durring the late 11th century, by Mbōb Rä̂fér 'Devon Gunslinger' Sé̄sh Cúoī Vúńoī Treg̈kë. The establishment of the new community went well, with no major obsticles durring construction.

Vablêfk-têyî Fêqê was built using the conventions of Iron Elven durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Vablêfk-têyî Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Vablêfk-têyî Fêqê is buildings are arranged within a network of premissive flagstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. Unfortuantly, these cost-cutting-focused defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Vablêfk-têyî Fêqê has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Vablêfk-têyî Fêqê ’s existence has dried up and the town is drifting down the stream of history as it dries up.

Civic Infrastructure

Vablêfk-têyî Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vablêfk-têyî Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vablêfk-têyî Fêqê's parks.

Vablêfk-têyî Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vablêfk-têyî Fêqê.

Vablêfk-têyî Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vablêfk-têyî Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vablêfk-têyî Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vablêfk-têyî Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vablêfk-têyî Fêqê's public wards, blessings, and other arcane systems.

Vablêfk-têyî Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vablêfk-têyî Fêqê's natural decorations nor waterways.

Vablêfk-têyî Fêqê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vablêfk-têyî Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vablêfk-têyî Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Religious leaders are influential in almost any community, but in Vablêfk-têyî Fêqê they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Vablêfk-têyî Fêqê's bank was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, autumn is short in Vablêfk-têyî Fêqê.

The Herd Animal, Sheep near Vablêfk-têyî Fêqê are known to be almost tame, such that they can be put to domestic use.

Vablêfk-têyî Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Transmutation energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 8
  • Hunters: 6
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 5
  • Shepherds: 4
    • Farmland: 6884 m2
    • Cattle and Similar Creatures: 426
    • Poultry: 5112
    • Swine: 340
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 170

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 6
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 8
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 4
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 10
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 6

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 6

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 4

548 of Vablêfk-têyî Fêqê's population work within a Foundational Occupation.

1020 of Vablêfk-têyî Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 136 (8%) are noncontributers.

Points of Interest

Vablêfk-têyî Fêqê is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Vablêfk-têyî Fêqê's harvest from an army of bandits. Vablêfk-têyî Fêqê created a local delicacy in 's honor which is served at festivals.

History